Armor Class 13 ({@item leather armor|phb})
Hit Points 33 (6d8 + 6)
Speed 30 ft.
Skills Deception +4, Persuasion +4, Religion +2
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 11
Languages Common, Infernal
Challenge 2
Dark Devotion. Jandar has advantage on saving throws against being charmed or frightened.
Multiattack. Jandar makes two melee attacks.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. Or Ranged Weapon Attack: +4 to hit, range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
WDH, p. 116