Armor Class 14 ({@item hide armor|PHB}, {@item shield|PHB})
Hit Points 104 (16d8 + 32)
Speed 30 ft.
Saving Throws CON +5, WIS +5
Skills Athletics +7, Intimidation +7, Survival +5
Senses passive Perception 12
Languages Common, Dwarvish
Challenge 5
Brute. A melee weapon deals one extra die of its damage when Jarund hits with it (included in the attack).
Multiattack. Jarund makes three melee attacks.
Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage when used with two hands.
Shield. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage, and Jarund pushes the target 5 feet away from him if it's Large or smaller. Jarund then enters the space vacated by the target. If the target is pushed to within 5 feet of a creature friendly to Jarund, that creature can make an attack against the target as a reaction.
Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
IDRotF, p. 305