DUMB DECISION TTRPG · Library

Jarund Elkhardt

Medium humanoid (human), Neutral

Armor Class 14 ({@item hide armor|PHB}, {@item shield|PHB})

Hit Points 104 (16d8 + 32)

Speed 30 ft.

STR 18 (+4)
DEX 10 (+0)
CON 15 (+2)
INT 12 (+1)
WIS 14 (+2)
CHA 18 (+4)

Saving Throws CON +5, WIS +5

Skills Athletics +7, Intimidation +7, Survival +5

Senses passive Perception 12

Languages Common, Dwarvish

Challenge 5

Brute. A melee weapon deals one extra die of its damage when Jarund hits with it (included in the attack).

Actions

Multiattack. Jarund makes three melee attacks.

Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, or 15 (2d10 + 4) bludgeoning damage when used with two hands.

Shield. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage, and Jarund pushes the target 5 feet away from him if it's Large or smaller. Jarund then enters the space vacated by the target. If the target is pushed to within 5 feet of a creature friendly to Jarund, that creature can make an attack against the target as a reaction.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Source

IDRotF, p. 305