Armor Class 11
Hit Points 3 (1d4 + 1)
Speed 30 ft.
Skills Stealth +5
Senses darkvision 30 ft., passive Perception 10
Languages Undercommon
Challenge 1/8
Lurkers in Shadow. Jermlaine are invisible to darkvision.
Magic Resistance. The jermlaine has advantage on saving throws against spells and other magical effects.
Vermin Friend. The jermlaine can speak to and understand rats and giant rats.
Swarming Rush. A jermlaine adds 1d4 to its weapon damage rolls while within 5 feet of another, conscious jermlaine.
Club. Melee Weapon Attack: -1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 3) bludgeoning damage.
Dart. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
MFF, p. 11