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Jingle Jangle

Small humanoid (goblinoid), Chaotic Good

Armor Class 15 ({@item leather armor|PHB}, {@item shield|PHB})

Hit Points 7 (2d6)

Speed 30 ft.

STR 8 (-1)
DEX 14 (+2)
CON 10 (+0)
INT 10 (+0)
WIS 8 (-1)
CHA 8 (-1)

Skills Stealth +6

Senses darkvision 60 ft., passive Perception 9

Languages Common, Goblin

Challenge 1/4

Nimble Escape. Jingle Jangle can take the Disengage or Hide action as a bonus action on each of her turns.

Actions

Flail of Locks. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (3d4) bludgeoning damage.

Source

WBtW, p. 70