Armor Class 16
Hit Points 58 (9d6 + 27)
Speed 30 ft.
Saving Throws CON +5, WIS +5
Skills Insight +5, Medicine +5, Perception +5, Stealth +4
Senses passive Perception 15
Languages Common, Halfling
Challenge 4
Lucky. When the medic rolls a 1 on the d20 of a D20 Test, it can reroll the die, and it must use the new roll.
Multiattack. The medic makes two Radiant Burst attacks.
Radiant Burst. m,r +5, reach 5 ft. or range 30 ft. Hit: 7 (2d6) Radiant damage, and the creature has the Blinded condition until the start of the medic's next turn.
EFA, p. 81