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K'thriss Drow'b

Medium humanoid ([object Object]), Chaotic Neutral

Armor Class 14 ({@item studded leather armor|phb|studded leather})

Hit Points 44 (8d8 + 8)

Speed 30 ft.

STR 8 (-1)
DEX 14 (+2)
CON 12 (+1)
INT 14 (+2)
WIS 11 (+0)
CHA 18 (+4)

Saving Throws STR +0, DEX +3, CON +2, INT +3, WIS +3, CHA +7

Skills Arcana +4, Insight +2, Investigation +4, Perception +2, Religion +4

Senses darkvision 120 ft., passive Perception 12

Languages Celestial, Common, Elvish, Undercommon; can read all writing

Challenge 3

Special Equipment. K'thriss wears a robe of stars (accounted for in his statistics). The robe allows him to cast the following spells: 6/day: magic missile (7 missiles)

Awakened Mind. K'thriss can telepathically speak to any creature he can see within 30 feet of him, provided the creature can understand at least one language.

Fey Ancestry. K'thriss has advantage on saving throws against being charmed, and magic can't put him to sleep. Sunlight Sensitivity. While in sunlight, K'thriss has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. K'thriss makes two attacks with his sickle.

Sickle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Source

AI, p. 202