Armor Class 12
Hit Points 16 (3d8 + 3)
Speed 30 ft.
Skills Acrobatics +4, Insight +4, Persuasion +6
Damage Resistances psychic
Senses passive Perception 12
Languages Common, telepathy 20 ft.
Challenge 1/4
Dual Mind. The kalashtar has advantage on Wisdom saving throws.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Mind Thrust. The kalashtar targets a creature it can see within 30 feet of it. The target must succeed on a DC 12 Wisdom saving throw or take 11 (2d10) psychic damage.
ERLW, p. 317