DUMB DECISION TTRPG · Library

Kalka-Kylla

Large monstrosity, Neutral

Armor Class 15 (natural armor)

Hit Points 85 (10d10 + 30)

Speed 30 ft., swim 30 ft.

STR 17 (+3)
DEX 12 (+1)
CON 16 (+3)
INT 15 (+2)
WIS 16 (+3)
CHA 12 (+1)

Skills Deception +3, Insight +5, Stealth +3

Senses blindsight 30 ft., passive Perception 13

Languages Olman

Challenge 3

Amphibious. Kalka-Kylla can breathe air and water.

False Appearance. While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder.

Shell. Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can't benefit from bonuses to speed.

Actions

Multiattack. Kalka-Kylla makes two claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Medium or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained. Kalka-Kylla has two claws, each of which can grapple only one target.

Source

TftYP, p. 238