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Karas Chembryl

Medium humanoid (human), Neutral Evil

Armor Class 17

Hit Points 104 (19d8 + 19)

Speed 30 ft., climb 30 ft.

STR 11 (+0)
DEX 20 (+5)
CON 12 (+1)
INT 18 (+4)
WIS 15 (+2)
CHA 17 (+3)

Saving Throws DEX +8, CON +4, INT +7, WIS +5

Skills Acrobatics +8, Perception +8, Stealth +11

Damage Resistances poison, psychic

Senses Blindsight 10 ft., passive Perception 18

Languages Common, Elvish, Infernal, Thieves' cant

Challenge 8

Evasion. If Karas is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, Karas instead takes no damage if she succeeds on the save and only half damage if she fails. She can't use this trait if she has the Incapacitated condition.

Legendary Resistance (3/Day or 4/Day in Lair). If Karas fails a saving throw, she can choose to succeed instead.

Actions

Multiattack. Karas makes two attacks using Dread Dagger or Tyrant's Blade in any combination.

Dread Dagger. m,r +8, reach 5 ft. or range 20/60 ft. Hit: 10 (2d4 + 5) Piercing damage plus 4 (1d8) Necrotic damage. The dagger magically returns to Karas's hand immediately after a ranged attack.

Tyrant's Blade. m +8, reach 5 ft. Hit: 8 (1d6 + 5) Slashing damage, and the target has the Frightened condition until the start of Karas's next turn. If the target is already Frightened, it instead takes 10 (3d6) Psychic damage.

Bonus Actions

Withdraw. Karas moves up to half her Speed without provoking Opportunity Attack action and takes the Hide action.

Legendary Actions

Harrow. wis DC 15, one creature Karas can see within 90 feet of herself. 10 (3d6) Psychic damage, and the target has the Frightened condition for 1 minute. While Frightened, the target's Speed is 0 feet, and it repeats the save at the end of each of its turns, ending the effect on a success. Karas can't take this action again until the start of her next turn.

Stealth Attack. Karas makes one Dread Dagger attack and uses Withdraw.

Source

FRAiF, p. 263