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Kelek

Medium humanoid (human, sorcerer), Chaotic Evil

Armor Class 12 ({@item bracers of defense})

Hit Points 45 (7d8 + 14)

Speed 30 ft.

STR 15 (+2)
DEX 10 (+0)
CON 14 (+2)
INT 15 (+2)
WIS 13 (+1)
CHA 17 (+3)

Saving Throws CON +5, CHA +6

Skills Deception +6, Intimidation +6

Senses passive Perception 11

Languages Common, Draconic, Elvish

Challenge 5

Special Equipment. Kelek wears bracers of defense and carries a staff of striking with 10 charges. The staff regains 1d6 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff becomes a nonmagical quarterstaff.

Actions

Multiattack. Kelek makes three attacks using Sorcerer's Bolt, Staff of Striking, or a combination of them. He can replace one of the attacks with a use of Spellcasting.

Sorcerer's Bolt. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (2d12) force damage.

Staff of Striking. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, or 9 (1d8 + 5) bludgeoning damage when used with two hands, and Kelek can expend up to 3 of the staff's charges, dealing an extra 3 (1d6) force damage for each expended charge.

Fiery Explosion (Recharge 4–6). Kelek creates a magical explosion of fire centered on a point he can see within 120 feet of him. Each creature in a 20-foot-radius sphere centered on that point must make a DC 14 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.

Reactions

Arcane Defense (3/Day). When he is hit by an attack, Kelek protects himself with an invisible barrier of magical force. Until the end of his next turn, he gains a +5 bonus to AC, including against the triggering attack.

Source

WBtW, p. 219