DUMB DECISION TTRPG · Library

Kelubar Demodand

Medium fiend, Neutral Evil

Armor Class 18 (natural armor)

Hit Points 187 (22d8 + 88)

Speed 30 ft., fly 60 ft.

STR 22 (+6)
DEX 13 (+1)
CON 18 (+4)
INT 14 (+2)
WIS 15 (+2)
CHA 18 (+4)

Saving Throws DEX +6, WIS +7

Skills Insight +7

Damage Resistances cold, fire

Damage Immunities acid, poison

Condition Immunities paralyzed, poisoned, restrained

Senses darkvision 120 ft., passive Perception 12

Languages Abyssal, Demodand, telepathy 120 ft.

Challenge 13

Acidic Secretions. A creature that touches the kelubar or hits it with a melee attack while within 5 feet of it takes 5 (2d4) acid damage.

Boundless Movement. The kelubar ignores difficult terrain, and magical effects can't reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself.

Magic Resistance. The kelubar has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The kelubar makes two Bite attacks.

Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) piercing damage plus 18 (4d8) acid damage.

Spit Acid. The kelubar spits acid in a line 60 feet long and 5 feet wide. Each creature in that area must make a DC 17 Dexterity saving throw, taking 27 (6d8) acid damage on a failed save, or half as much damage on a successful one.

Summon Demodand (1/Day). The kelubar has a 40 percent chance of summoning its choice of 1d2 farastu demodands or 1 kelubar demodand. A summoned demodand appears in an unoccupied space within 60 feet of the kelubar, acts as an ally of the kelubar, and can't summon other demodands. It remains for 1 minute, until it or the kelubar dies, or until the kelubar dismisses it as an action.

Bonus Actions

Nauseating Fog (Recharge 5–6). The kelubar magically creates a cloud of greenish fog that fills a 20-foot-radius sphere centered on a point within 120 feet of itself. The cloud remains for 1 minute or until the kelubar uses this bonus action again. The cloud is heavily obscured and difficult terrain. Any creature that starts its turn in the cloud or enters the cloud for the first time on a turn must succeed on a DC 17 Constitution saving throw or have the poisoned condition until the end of its next turn.

Source

MPP, p. 27