Armor Class 14 ({@item leather armor|PHB})
Hit Points 14 (4d6)
Speed 30 ft.
Skills Perception +3, Sleight of hand +7, Stealth +5
Condition Immunities frightened
Senses passive Perception 13
Languages Common, Kenderspeak
Challenge 1/4
Hoopak. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 40/160 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 5 (1d4 + 3) bludgeoning damage if the kender used the hoopak's sling to make a ranged attack.
Taunt. The kender launches a barrage of insults at a creature it can see within 60 feet of itself. If the target can hear the kender, the target must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.
Elusive. The kender takes the Disengage or Hide action.
DSotDQ, p. 204