DUMB DECISION TTRPG · Library

Kender Skirmisher

Small humanoid, Any alignment

Armor Class 14 ({@item leather armor|PHB})

Hit Points 14 (4d6)

Speed 30 ft.

STR 8 (-1)
DEX 16 (+3)
CON 10 (+0)
INT 12 (+1)
WIS 8 (-1)
CHA 14 (+2)

Skills Perception +3, Sleight of hand +7, Stealth +5

Condition Immunities frightened

Senses passive Perception 13

Languages Common, Kenderspeak

Challenge 1/4

Actions

Hoopak. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 40/160 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 5 (1d4 + 3) bludgeoning damage if the kender used the hoopak's sling to make a ranged attack.

Taunt. The kender launches a barrage of insults at a creature it can see within 60 feet of itself. If the target can hear the kender, the target must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn.

Bonus Actions

Elusive. The kender takes the Disengage or Hide action.

Source

DSotDQ, p. 204