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Kenku

Medium humanoid (kenku), Chaotic Neutral

Armor Class 13

Hit Points 13 (3d8)

Speed 30 ft.

STR 10 (+0)
DEX 16 (+3)
CON 10 (+0)
INT 11 (+0)
WIS 10 (+0)
CHA 10 (+0)

Skills Deception +4, Perception +2, Stealth +5

Senses passive Perception 12

Languages understands Auran and Common but speaks only through the use of its Mimicry trait

Challenge 1/4

Ambusher. In the first round of a combat, the kenku has advantage on attack rolls against any creature it surprised.

Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Source

Monster Manual (2014), p. 194