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Kettlesteam the Kenku

Medium humanoid (kenku, warlock), Chaotic Neutral

Armor Class 13

Hit Points 22 (5d8)

Speed 30 ft.

STR 10 (+0)
DEX 16 (+3)
CON 10 (+0)
INT 11 (+0)
WIS 10 (+0)
CHA 16 (+3)

Saving Throws WIS +2, CHA +5

Skills Arcana +2, Deception +5, Investigation +2, Perception +2, Persuasion +5, Stealth +5

Senses passive Perception 12

Languages understands Auran and Common but speaks only through the use of her Mimicry trait

Challenge 1

Mimicry. Kettlesteam can mimic any sounds she has heard, including voices. A creature that hears the sounds can tell they are imitations only with a successful DC 13 Wisdom (Insight) check.

Actions

Multiattack. Kettlesteam makes two Dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Twilight Sleep (2/Day). Kettlesteam targets one creature she can see within 10 feet of her. The target is engulfed in a cloud of magical, sleep-inducing gas and must succeed on a DC 13 Constitution saving throw or fall unconscious for 1 minute. A creature put to sleep by this gas awakens instantly if it takes damage, or if someone uses an action to shake or slap the sleeper awake.

Source

WBtW, p. 52