Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
Saving Throws WIS +2, CHA +5
Skills Arcana +2, Deception +5, Investigation +2, Perception +2, Persuasion +5, Stealth +5
Senses passive Perception 12
Languages understands Auran and Common but speaks only through the use of her Mimicry trait
Challenge 1
Mimicry. Kettlesteam can mimic any sounds she has heard, including voices. A creature that hears the sounds can tell they are imitations only with a successful DC 13 Wisdom (Insight) check.
Multiattack. Kettlesteam makes two Dagger attacks.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Twilight Sleep (2/Day). Kettlesteam targets one creature she can see within 10 feet of her. The target is engulfed in a cloud of magical, sleep-inducing gas and must succeed on a DC 13 Constitution saving throw or fall unconscious for 1 minute. A creature put to sleep by this gas awakens instantly if it takes damage, or if someone uses an action to shake or slap the sleeper awake.
WBtW, p. 52