Armor Class 20 (natural armor)
Hit Points 153 (18d10 + 54)
Speed 60 ft., fly 120 ft.
Skills Perception +9, Insight +9, Religion +8
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., truesight 30 ft., passive Perception 19
Languages all, telepathy 120 ft.
Challenge 12
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical effects.
Multiattack. The ki-rin makes two Hoof attacks and one Horn attack, or it makes two Sacred Fire attacks.
Hoof. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (2d4 + 5) force damage.
Horn. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) radiant damage.
Sacred Fire. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 18 (3d8 + 5) radiant damage.
Move. The ki-rin moves up to half its speed without provoking opportunity attacks.
Smite. The ki-rin makes one Hoof, Horn, or Sacred Fire attack.
Mordenkainen Presents: Monsters of the Multiverse, p. 162