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Ki-rin

Large celestial, Lawful Good

Armor Class 20 (natural armor)

Hit Points 153 (18d10 + 54)

Speed 60 ft., fly 120 ft.

STR 21 (+5)
DEX 16 (+3)
CON 16 (+3)
INT 19 (+4)
WIS 20 (+5)
CHA 20 (+5)

Skills Perception +9, Insight +9, Religion +8

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., truesight 30 ft., passive Perception 19

Languages all, telepathy 120 ft.

Challenge 12

Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.

Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The ki-rin makes two Hoof attacks and one Horn attack, or it makes two Sacred Fire attacks.

Hoof. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (2d4 + 5) force damage.

Horn. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) radiant damage.

Sacred Fire. Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 18 (3d8 + 5) radiant damage.

Legendary Actions

Move. The ki-rin moves up to half its speed without provoking opportunity attacks.

Smite. The ki-rin makes one Hoof, Horn, or Sacred Fire attack.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 162