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Ki-rin

Huge celestial, Lawful Good

Armor Class 20 (natural armor)

Hit Points 152 (16d12 + 48)

Speed 60 ft., fly 120 ft.

STR 21 (+5)
DEX 16 (+3)
CON 16 (+3)
INT 19 (+4)
WIS 20 (+5)
CHA 20 (+5)

Skills Insight +9, Perception +9, Religion +8

Damage Immunities poison

Condition Immunities poisoned

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 19

Languages all, telepathy 120 ft.

Challenge 12

Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.

Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical effects.

Magic Weapons. The ki-rin's weapon attacks are magical.

Actions

Multiattack. The ki-rin makes three attacks: two with its hooves and one with its horn.

Hoof. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.

Horn. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Legendary Actions

Detect. The ki-rin makes a Wisdom (Perception) check or a Wisdom (Insight) check.

Smite. The ki-rin makes a hoof attack or casts sacred flame.

Move. The ki-rin moves up to its half its speed without provoking opportunity attacks.

Source

Volo's Guide to Monsters, p. 163