Armor Class 11 (natural armor)
Hit Points 202 (15d20 + 45)
Speed fly 60 ft.
Senses darkvision 120 ft., passive Perception 12
Languages —
Challenge 7
Unusual Nature. The kindori doesn't require food, drink, or air.
Tail. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.
Flashing Eyes (Recharge 5–6). The kindori emits bright light in a 120-foot cone. Each creature in the cone must succeed on a DC 14 Wisdom saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
BAM, p. 31