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Kindori

Gargantuan celestial, Unaligned

Armor Class 11 (natural armor)

Hit Points 202 (15d20 + 45)

Speed fly 60 ft.

STR 25 (+7)
DEX 7 (-2)
CON 17 (+3)
INT 6 (-2)
WIS 14 (+2)
CHA 7 (-2)

Senses darkvision 120 ft., passive Perception 12

Languages

Challenge 7

Unusual Nature. The kindori doesn't require food, drink, or air.

Actions

Tail. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

Bonus Actions

Flashing Eyes (Recharge 5–6). The kindori emits bright light in a 120-foot cone. Each creature in the cone must succeed on a DC 14 Wisdom saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source

BAM, p. 31