DUMB DECISION TTRPG · Library

King of Feathers

Huge monstrosity, Unaligned

Armor Class 13 (natural armor)

Hit Points 200 (19d12 + 52)

Speed 50 ft.

STR 25 (+7)
DEX 10 (+0)
CON 19 (+4)
INT 2 (-4)
WIS 12 (+1)
CHA 9 (-1)

Skills Perception +4

Senses passive Perception 14

Languages

Challenge 8

Detect Invisibility. The King of Feathers can see invisible creatures and objects as if they were visible.

Legendary Resistance (3/Day). If the King of Feathers fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The King of Feathers makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Summon Swarm (Recharge 5–6). The King of Feathers exhales a swarm of insects (wasps) that forms in a space within 20 feet of it. The swarm acts as an ally of the King of Feathers and takes its turn immediately after it. The swarm disperses after 1 minute. It can't use the Summon Swarm action while it is grappling a creature with its jaws.

Source

ToA, p. 106