DUMB DECISION TTRPG · Library

Klauth

Gargantuan dragon, Chaotic Evil

Armor Class 22 (natural armor)

Hit Points 546 (28d20 + 252)

Speed 40 ft., fly 80 ft., climb 40 ft.

STR 30 (+10)
DEX 10 (+0)
CON 29 (+9)
INT 18 (+4)
WIS 15 (+2)
CHA 23 (+6)

Saving Throws DEX +8, CON +17, WIS +10, CHA +14

Skills Perception +16, Stealth +8

Damage Immunities fire

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26

Languages Common, Draconic

Challenge 25

Legendary Resistance (3/Day). If Klauth fails a saving throw, he can choose to succeed instead.

Dual Wand Wielder. If Klauth is carrying two wands, he can use an action to expend 1 charge from each wand, triggering the effects of both wands simultaneously.

Special Equipment. Klauth carries a wand of fireballs and a wand of lightning bolts, and he wears a ring of cold resistance.

Actions

Multiattack. Klauth can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.

Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.

Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.

Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.

Frightful Presence. Each creature of Klauth's choice that is within 120 feet of Klauth and aware of him must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Klauth's Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5–6). Klauth exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

Detect. Klauth makes a Wisdom (Perception) check.

Tail Attack. Klauth makes a tail attack.

Wing Attack (Costs 2 Actions). Klauth beats his wings. Each creature within 15 feet of Klauth must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. Klauth can then fly up to half his flying speed.

Source

SKT, p. 95