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Knight

Small humanoid, Neutral

Armor Class 18

Hit Points 52 (8d8 + 16)

Speed 30 ft.

STR 16 (+3)
DEX 11 (+0)
CON 14 (+2)
INT 11 (+0)
WIS 11 (+0)
CHA 15 (+2)

Saving Throws CON +4, WIS +2

Condition Immunities frightened

Senses passive Perception 10

Languages Common plus one other language

Challenge 3

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. m +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. r +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. The knight is hit by a melee attack roll while holding a weapon. The knight adds 2 to its AC against that attack, possibly causing it to miss.

Source

Monster Manual (2024), p. 184