Armor Class 18
Hit Points 52 (8d8 + 16)
Speed 30 ft.
Saving Throws CON +4, WIS +2
Condition Immunities frightened
Senses passive Perception 10
Languages Common plus one other language
Challenge 3
Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword. m +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow. r +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Parry. The knight is hit by a melee attack roll while holding a weapon. The knight adds 2 to its AC against that attack, possibly causing it to miss.
Monster Manual (2024), p. 184