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Koalinth

Medium humanoid (goblinoid), Lawful Evil

Armor Class 14 ({@item scale mail|phb})

Hit Points 16 (3d8 + 3)

Speed 30 ft., swim 20 ft.

STR 13 (+1)
DEX 11 (+0)
CON 12 (+1)
INT 11 (+0)
WIS 10 (+0)
CHA 11 (+0)

Saving Throws DEX +2

Skills Athletics +3, Perception +2

Senses darkvision 60 ft., passive Perception 12

Languages Common, Goblin

Challenge 1/2

Amphibious. The koalinth can breathe air and water.

Martial Advantage. Once per turn, the koalinth can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the koalinth that isn't incapacitated.

Actions

Trident. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Source

GoS, p. 239