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Kobold Underling

Small humanoid (kobold), Lawful Evil

Armor Class 13

Hit Points 7 (3d6 - 3)

Speed 30 ft.

STR 7 (-2)
DEX 16 (+3)
CON 9 (-1)
INT 8 (-1)
WIS 9 (-1)
CHA 8 (-1)

Senses darkvision 60 ft., passive Perception 9

Languages Common, Draconic

Challenge 1/8

Messy End. The kobold explodes 3 rounds after it dies, or immediately if it was killed by a critical hit. The explosion destroys the kobold's body, leaving its equipment behind. Each creature within 5 feet of the exploding kobold must make a DC 10 Dexterity saving throw, taking 4 (1d8) bludgeoning damage on a failed save, or half as much damage on a successful one.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Source

Explorer's Guide to Wildemount, p. 221