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Koh Tam

Medium humanoid, Lawful Neutral

Armor Class 17 ({@item breastplate|PHB}, {@item shield|PHB})

Hit Points 143 (22d8 + 44)

Speed 30 ft.

STR 16 (+3)
DEX 12 (+1)
CON 15 (+2)
INT 19 (+4)
WIS 20 (+5)
CHA 15 (+2)

Saving Throws WIS +9, CHA +6

Skills Arcana +8, History +8, Insight +9, Religion +8

Senses darkvision 120 ft., passive Perception 15

Languages Abyssal, Celestial, Common, Infernal

Challenge 10

Actions

Arbiter's Touch. Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) radiant damage.

Judgement. Koh Tam judges a creature within 60 feet of him. The target must succeed on a DC 17 Wisdom saving throw or take 50 (10d8 + 5) radiant damage. If the target had fewer hit points than their maximum prior to this attack, the creature takes 70 (10d12 + 5) radiant damage instead.

Arbiter's Light (Recharge 4–6). Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 70 (10d12 + 5) radiant damage, and the target has the blinded condition until the start of Koh Tam's next turn.

Source

CoA, p. 265