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Kostchtchie

Large fiend (demon), Chaotic Evil

Armor Class 16 (natural armor)

Hit Points 243 (18d10 + 144)

Speed 40 ft.

STR 30 (+10)
DEX 12 (+1)
CON 27 (+8)
INT 18 (+4)
WIS 22 (+6)
CHA 19 (+4)

Saving Throws DEX +9, CON +16, WIS +14

Skills Intimidation +12, Perception +14, Survival +14

Damage Resistances fire, lightning

Damage Immunities cold, poison, [object Object]

Condition Immunities charmed, frightened, poisoned

Senses truesight 120 ft., passive Perception 24

Languages Abyssal, Giant, telepathy 120 ft.

Challenge 25

Legendary Resistance (3/Day). If Kostchtchie fails a saving throw, he can choose to succeed instead.

Magic Resistance. Kostchtchie has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Kostchtchie makes two melee attacks, only one of which can be a bite attack.

Bite. Melee Weapon Attack: +18 to hit, reach 5 ft., one creature. Hit: 13 (1d6 + 10) piercing damage.

Matalotok (Warhammer). Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage, or 21 (2d10 + 10) bludgeoning damage when used with two hands, and the weapon emits a burst of cold that deals 10 (3d6) cold damage to each creature within 30 feet of it.

Legendary Actions

Attack. Kostchtchie makes one melee weapon attack.

Charge. Kostchtchie moves up to his speed.

Curse (Costs 2 Actions). Kostchtchie curses one creature he can see within 60 feet of him. The cursed creature gains vulnerability to all damage dealt by Kostchtchie until the end of Kostchtchie's next turn.

Source

BGDIA, p. 105