Armor Class 10
Hit Points 75 (10d8 + 30)
Speed 30 ft., swim 30 ft.
Skills Perception +5
Damage Resistances [object Object]
Senses passive Perception 15
Languages any two languages
Challenge 5
Amphibious. The priest can breathe air and water.
Thunderous Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.
Voice of the Kraken (Recharges after a Short or Long Rest). A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Volo's Guide to Monsters, p. 215