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Kraken Priest

Medium humanoid (any race), Lawful Neutral Chaotic Evil

Armor Class 10

Hit Points 75 (10d8 + 30)

Speed 30 ft., swim 30 ft.

STR 12 (+1)
DEX 10 (+0)
CON 16 (+3)
INT 10 (+0)
WIS 15 (+2)
CHA 14 (+2)

Skills Perception +5

Damage Resistances [object Object]

Senses passive Perception 15

Languages any two languages

Challenge 5

Amphibious. The priest can breathe air and water.

Actions

Thunderous Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.

Voice of the Kraken (Recharges after a Short or Long Rest). A kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Source

Volo's Guide to Monsters, p. 215