Armor Class 16 (natural armor)
Hit Points 230 (20d12 + 100)
Speed 30 ft., swim 50 ft.
Skills Athletics +14, Perception +9
Damage Resistances cold
Damage Immunities lightning, thunder
Senses darkvision 120 ft., passive Perception 19
Languages Common
Challenge 13
Amphibious. The kraken can breathe air and water.
Multiattack. The kraken makes two attacks: one with its claw and one with its tentacles.
Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Tentacles. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 30 (6d6 + 9) bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained.
Lightning Strike (Recharge 5–6). The kraken hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
PSZ, p. 25