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Kraul Death Priest

Medium humanoid (kraul), Neutral Evil

Armor Class 18 (natural armor)

Hit Points 65 (10d8 + 20)

Speed 30 ft., fly 40 ft., climb 30 ft.

STR 16 (+3)
DEX 12 (+1)
CON 14 (+2)
INT 12 (+1)
WIS 15 (+2)
CHA 10 (+0)

Saving Throws CON +4, WIS +4

Skills Insight +4, Nature +3, Religion +3

Senses darkvision 60 ft., passive Perception 12

Languages Common, Kraul

Challenge 4

Feed on Death. When a creature within 30 feet of the kraul drops to 0 hit points, the kraul or another creature of its choice within 30 feet of it gains 5 (1d10) temporary hit points, provided the kraul isn't incapacitated.

Hive Mind. The kraul is immune to the charmed and frightened conditions while within 30 feet of at least one other kraul.

Pack Tactics. The kraul has advantage on an attack roll against a creature if at least one of the kraul's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spider Climb. The kraul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The kraul makes one attack with its quarterstaff and casts one of its spells with a casting time of 1 action.

Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used with two hands.

Source

Guildmaster's Guide to Ravnica, p. 214