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Kraul Warrior

Medium humanoid (kraul), Neutral Evil

Armor Class 18 (natural armor)

Hit Points 27 (5d8 + 5)

Speed 30 ft., climb 30 ft.

STR 15 (+2)
DEX 12 (+1)
CON 13 (+1)
INT 10 (+0)
WIS 11 (+0)
CHA 8 (-1)

Senses darkvision 60 ft., passive Perception 10

Languages Kraul, understands Common but can't speak it

Challenge 1/2

Hive Mind. The kraul is immune to the charmed and frightened conditions while within 30 feet of at least one other kraul.

Pack Tactics. The kraul has advantage on an attack roll against a creature if at least one of the kraul's allies is within 5 feet of the creature and the ally isn't incapacitated.

Spider Climb. The kraul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Source

Guildmaster's Guide to Ravnica, p. 213