Armor Class 17 ({@item chain shirt|phb}, {@item shield|phb})
Hit Points 21 (6d6)
Speed 30 ft.
Skills Stealth +6, Deception +4, Persuasion +4
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1
Nimble Escape. Krenko can take the Disengage or Hide action as a bonus action on each of his turns.
Multiattack. Krenko makes two attacks with his scimitar.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage..
Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Redirect Attack. When a creature Krenko can see targets him with an attack, Krenko chooses another goblin within 5 feet of him. The two goblins swap places, and the chosen goblin becomes the target instead.
KKW, p. 168