DUMB DECISION TTRPG · Library

Krenko

Small humanoid (goblinoid), Neutral Evil

Armor Class 17 ({@item chain shirt|phb}, {@item shield|phb})

Hit Points 21 (6d6)

Speed 30 ft.

STR 10 (+0)
DEX 14 (+2)
CON 10 (+0)
INT 10 (+0)
WIS 8 (-1)
CHA 14 (+2)

Skills Stealth +6, Deception +4, Persuasion +4

Senses darkvision 60 ft., passive Perception 9

Languages Common, Goblin

Challenge 1

Nimble Escape. Krenko can take the Disengage or Hide action as a bonus action on each of his turns.

Actions

Multiattack. Krenko makes two attacks with his scimitar.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage..

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

Redirect Attack. When a creature Krenko can see targets him with an attack, Krenko chooses another goblin within 5 feet of him. The two goblins swap places, and the chosen goblin becomes the target instead.

Source

KKW, p. 168