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Kundarak Warden

Medium humanoid (dwarf), Neutral

Armor Class 14

Hit Points 82 (11d8 + 33)

Speed 30 ft.

STR 15 (+2)
DEX 12 (+1)
CON 16 (+3)
INT 17 (+3)
WIS 13 (+1)
CHA 10 (+0)

Saving Throws STR +5, DEX +4, CON +6, INT +6, WIS +4

Senses Darkvision 120 ft., passive Perception 11

Languages Common, Dwarvish

Challenge 5

Magic Resistance. The warden has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The warden makes two Arcane Whip attacks. It can replace one attack with a use of Shackling Glyph if available.

Arcane Whip. m +6, reach 10 ft. Hit: 13 (3d6 + 3) Force damage, and if the target is a Medium or smaller creature, it has the Prone condition. If the target already has the Prone condition, the attack deals an extra 7 (2d6) Force damage.

Shackling Glyph (Recharge 5–6). str DC 14, one creature the warden can see within 60 feet. The creature has the Grappled condition (escape DC 14). While Grappled, the creature has the Restrained condition.

Source

EFA, p. 81