Armor Class 13
Hit Points 65 (10d8 + 20)
Speed 30 ft., swim 30 ft.
Skills Perception +6, Religion +3
Senses Darkvision 120 ft., Truesight 30 ft., passive Perception 16
Languages Undercommon
Challenge 3
Amphibious. The kuo-toa can breathe air and water.
Sunlight Sensitivity. While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.
Multiattack. The kuo-toa makes two Bone Whip attacks.
Bone Whip. m +5, reach 10 ft. Hit: 6 (1d6 + 3) Slashing damage plus 7 (2d6) Lightning damage, and the target can't make Opportunity Attacks until the start of the kuo-toa's next turn.
Monster Manual (2024), p. 190