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Kuo-toa Monitor

Medium aberration, Neutral Evil

Armor Class 13

Hit Points 65 (10d8 + 20)

Speed 30 ft., swim 30 ft.

STR 16 (+3)
DEX 10 (+0)
CON 14 (+2)
INT 12 (+1)
WIS 14 (+2)
CHA 11 (+0)

Skills Perception +6, Religion +3

Senses Darkvision 120 ft., Truesight 30 ft., passive Perception 16

Languages Undercommon

Challenge 3

Amphibious. The kuo-toa can breathe air and water.

Sunlight Sensitivity. While in sunlight, the kuo-toa has Disadvantage on ability checks and attack rolls.

Actions

Multiattack. The kuo-toa makes two Bone Whip attacks.

Bone Whip. m +5, reach 10 ft. Hit: 6 (1d6 + 3) Slashing damage plus 7 (2d6) Lightning damage, and the target can't make Opportunity Attacks until the start of the kuo-toa's next turn.

Source

Monster Manual (2024), p. 190