DUMB DECISION TTRPG · Library

Lampad

Medium fey, Neutral Evil

Armor Class 15 (natural armor)

Hit Points 52 (8d8 + 16)

Speed 30 ft.

STR 12 (+1)
DEX 13 (+1)
CON 14 (+2)
INT 11 (+0)
WIS 12 (+1)
CHA 18 (+4)

Skills Deception +6, Intimidation +6

Damage Resistances necrotic

Damage Immunities poison

Condition Immunities charmed, frightened, poisoned

Senses passive Perception 11

Languages Common, Sylvan

Challenge 3

Corpse Stride. Once on its turn, the lampad can use 10 feet of its movement to step magically into one creature's corpse within its reach and emerge from a second creature's corpse within 60 feet of the first corpse, appearing in an unoccupied space within 5 feet of the second corpse. Both corpses must be Medium or bigger.

Magic Resistance. The lampad has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The lampad attacks twice with its necrotic touch or chill touch.

Necrotic Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) necrotic damage.

Chill Touch (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 9 (2d8) necrotic damage, and the target can't regain hit points until the start of the lampad's next turn. If the target is undead, it has disadvantage on attack rolls against the lampad until the end of the lampad's next turn.

Source

Mythic Odysseys of Theros, p. 235