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Lazav

Medium monstrosity (shapechanger), Neutral Evil

Armor Class 18 (natural armor)

Hit Points 204 (24d8 + 96)

Speed 40 ft.

STR 16 (+3)
DEX 24 (+7)
CON 18 (+4)
INT 22 (+6)
WIS 20 (+5)
CHA 22 (+6)

Saving Throws DEX +13, INT +12, WIS +11, CHA +12

Skills Deception +18, Insight +11, Perception +11, Stealth +19

Damage Resistances necrotic, psychic

Damage Immunities poison

Condition Immunities charmed, frightened, poisoned

Senses darkvision 120 ft., passive Perception 21

Languages Common, Thieves' cant

Challenge 17

Elusive. No attack roll has advantage against Lazav unless he is incapacitated.

Legendary Resistance (3/Day). If Lazav fails a saving throw, he can choose to succeed instead.

Shapechanger Savant. Lazav can use a bonus action to polymorph into a Small or Medium humanoid he has seen. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying isn't transformed.

Psychic Defenses. Unless Lazav is incapacitated, he is immune to magic that allows other creatures to read his thoughts, determine whether he is lying, know his alignment, or know his creature type. Creatures can telepathically communicate with Lazav only if he allows it.

Actions

Multiattack. Lazav makes three shortsword attacks.

Shortsword. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) piercing damage plus 10 (3d6) psychic damage, and the target has disadvantage on the next attack roll it makes before Lazav's next turn.

Legendary Actions

Attack. Lazav makes a weapon attack.

Cast a Spell (Costs 2 Actions). Lazav casts one of his innate spells.

Shifting Nightmare (Costs 3 Actions). Lazav rapidly takes the form of several nightmarish creatures, lashing out at all nearby. Each creature within 10 feet of Lazav must succeed on a DC 21 Dexterity saving throw or take 18 (4d8) damage of a type chosen by Lazav: acid, cold, fire, lightning, or necrotic.

Source

Guildmaster's Guide to Ravnica, p. 232