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Lemure

Medium fiend (devil), Lawful Evil

Armor Class 7

Hit Points 13 (3d8)

Speed 15 ft.

STR 10 (+0)
DEX 5 (-3)
CON 11 (+0)
INT 1 (-5)
WIS 11 (+0)
CHA 3 (-4)

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities charmed, frightened, poisoned

Senses darkvision 120 ft., passive Perception 10

Languages understands Infernal but can't speak

Challenge 0

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Source

Monster Manual (2014), p. 76