Armor Class 14 (natural armor)
Hit Points 67 (9d6 + 36)
Speed fly 30 ft.
Damage Immunities poison, [object Object]
Condition Immunities blinded, deafened, exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages —
Challenge 8
Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.
Unfettered. The living spell can move through any barrier, even a wall of magical force.
Unusual Nature. The living spell doesn't require air, food, drink, or sleep.
Force Blade. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 26 (4d12) force damage, unless the living spell rolled an 18 or higher on the d20 for the attack, in which case the attack is a critical hit that deals 78 (12d12) force damage instead.
Preemptive Strike. The living spell makes a melee attack against a creature that starts its turn within 5 feet of the living spell.
IDRotF, p. 299