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Living Blade of Disaster

Small construct, Chaotic Evil

Armor Class 14 (natural armor)

Hit Points 67 (9d6 + 36)

Speed fly 30 ft.

STR 10 (+0)
DEX 16 (+3)
CON 19 (+4)
INT 6 (-2)
WIS 10 (+0)
CHA 3 (-4)

Damage Immunities poison, [object Object]

Condition Immunities blinded, deafened, exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious

Senses darkvision 60 ft., passive Perception 10

Languages

Challenge 8

Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.

Unfettered. The living spell can move through any barrier, even a wall of magical force.

Unusual Nature. The living spell doesn't require air, food, drink, or sleep.

Actions

Force Blade. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 26 (4d12) force damage, unless the living spell rolled an 18 or higher on the d20 for the attack, in which case the attack is a critical hit that deals 78 (12d12) force damage instead.

Reactions

Preemptive Strike. The living spell makes a melee attack against a creature that starts its turn within 5 feet of the living spell.

Source

IDRotF, p. 299