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Living Iron Statue

Medium construct, Unaligned

Armor Class 16 (natural armor)

Hit Points 102 (12d8 + 48)

Speed 20 ft.

STR 16 (+3)
DEX 14 (+2)
CON 18 (+4)
INT 6 (-2)
WIS 10 (+0)
CHA 5 (-3)

Damage Immunities lightning, poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages understands the languages of its creator but can't speak

Challenge 5

Immutable Form. The statue is immune to any spell or effect that would alter its form.

Actions

Multiattack. The statue makes two attacks: one with its blade and one with its hammer.

Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Hammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is knocked prone.

Whirl (Recharge 5–6). The statue can use its action to spin at the waist, targeting creatures of its choice within 10 feet of it. Each target must make a DC 13 Dexterity saving throw, taking 19 (3d10 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one.

Source

GoS, p. 241