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Lizardfolk Geomancer

Medium elemental, Neutral

Armor Class 13

Hit Points 33 (6d8 + 6)

Speed 30 ft., swim 30 ft., burrow 20 ft.

STR 15 (+2)
DEX 10 (+0)
CON 13 (+1)
INT 10 (+0)
WIS 15 (+2)
CHA 8 (-1)

Skills Nature +2, Perception +4, Stealth +4

Senses passive Perception 14

Languages Draconic, Primordial (Terran)

Challenge 2

Actions

Multiattack. The lizardfolk makes two Earth Burst attacks.

Earth Burst. m,r +4, reach 5 ft. or range 60 ft. Hit: 9 (2d6 + 2) Bludgeoning damage.

Hail of Stone (Recharge 5–6). con DC 12, each creature in a 20-foot-radius, 40-foot-high Cylinder centered on a point the lizardfolk can see within 60 feet. 15 (6d4) Bludgeoning damage, and the target has the Prone condition. Half damage only.

Source

Monster Manual (2024), p. 197