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Lizardfolk

Medium humanoid (lizardfolk), Neutral

Armor Class 15 (natural armor, {@item shield|phb})

Hit Points 22 (4d8 + 4)

Speed 30 ft., swim 30 ft.

STR 15 (+2)
DEX 10 (+0)
CON 13 (+1)
INT 7 (-2)
WIS 12 (+1)
CHA 7 (-2)

Skills Perception +3, Stealth +4, Survival +5

Senses passive Perception 13

Languages Draconic

Challenge 1/2

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Source

Monster Manual (2014), p. 204