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Lizardfolk Sovereign

Medium elemental, Neutral

Armor Class 15

Hit Points 78 (12d8 + 24)

Speed 30 ft., swim 30 ft., burrow 20 ft.

STR 17 (+3)
DEX 12 (+1)
CON 15 (+2)
INT 11 (+0)
WIS 11 (+0)
CHA 15 (+2)

Saving Throws CON +4, WIS +2

Skills Perception +4, Stealth +5

Condition Immunities frightened

Senses Darkvision 60 ft., passive Perception 14

Languages Draconic, Primordial (Terran)

Challenge 4

Actions

Multiattack. The lizardfolk makes one Bite attack and one Earthen Maul attack.

Bite. m +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a creature that isn't a Construct or an Undead, the lizardfolk gains Temporary Hit Points equal to the damage dealt.

Earthen Maul. m +5, reach 5 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Bonus Actions

Charge. The lizardfolk moves up to its Speed or Swim Speed straight toward an enemy it can see.

Source

Monster Manual (2024), p. 197