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Lords' Alliance Guard

Medium humanoid (dwarf), Chaotic Good

Armor Class 16 ({@item chain shirt|phb}, {@item shield|phb})

Hit Points 11 (2d8 + 2)

Speed 30 ft.

STR 14 (+2)
DEX 12 (+1)
CON 12 (+1)
INT 10 (+0)
WIS 11 (+0)
CHA 10 (+0)

Skills Perception +2

Senses darkvision 60 ft., passive Perception 12

Languages

Challenge 1/4

Dwarven Resilience. The guard has advantage on saving throws against poison.

Actions

Halberd. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Source

OotA, p. 131