Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 30 ft.
Saving Throws CON +3, INT +4
Skills History +6, Insight +3, Investigation +6
Senses passive Perception 11
Languages Common plus any two languages
Challenge 2
Scroll Bash. Melee Spell Attack: +4 to hit, reach 30 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage plus 9 (2d8) thunder damage.
Reduce to Memory (Recharge 5–6). Thundering golden energy erupts around a creature the apprentice can see within 90 feet of it. The creature must make a DC 12 Constitution saving throw, taking 33 (6d10) thunder damage on a failed save, or half as much damage on a successful one. A Construct has disadvantage on the saving throw.
Learn from the Past (2/Day). When another creature within 60 feet of the apprentice misses a target with an attack roll, the apprentice magically enables the attacker to reroll the attack roll. It must use the new roll.
SCC, p. 197