Armor Class 13 ({@item leather armor|PHB})
Hit Points 85 (10d10 + 30)
Speed 30 ft.
Saving Throws STR +6, CON +5
Skills Athletics +6, Insight +4, Perception +4, Persuasion +3
Senses darkvision 60 ft., passive Perception 14
Languages Common, Giant
Challenge 3
Tactical Readiness. Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't incapacitated.
Giant Maul. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and if the target is a creature, Maggie can force it to make a DC 14 Strength saving throw; on a failed save, the target is pushed 5 feet away from Maggie and knocked prone.
Hammer Toss. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage, and if the target is a creature, Maggie can force it to make a DC 14 Strength saving throw; on a failed save, the target is pushed 5 feet away from Maggie and knocked prone.
CRCotN, p. 189