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Maggie Keeneyes (Tier 2)

Large giant (ogre), Lawful Neutral

Armor Class 15 ({@item chain shirt|phb})

Hit Points 114 (12d10 + 48)

Speed 30 ft., swim 30 ft.

STR 18 (+4)
DEX 14 (+2)
CON 18 (+4)
INT 14 (+2)
WIS 16 (+3)
CHA 8 (-1)

Saving Throws STR +7, CON +7

Skills Athletics +7, Insight +6, Perception +6, Persuasion +5

Condition Immunities frightened

Senses darkvision 60 ft., passive Perception 16

Languages Common, Giant

Challenge 5

Push. Once during each of her turns, after hitting a creature with an attack, Maggie can force the target to make a DC 15 Strength saving throw; on a failed save, the target is pushed up to 10 feet horizontally away from Maggie and knocked prone.

Tactical Readiness. Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't incapacitated.

Actions

Multiattack. Maggie makes two Giant Maul or Hammer Toss attacks.

Giant Maul. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Hammer Toss. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Bonus Actions

Rally (1/Day). Maggie targets one creature she can see within 30 feet of herself and bolsters it with words of encouragement. The target gains 15 temporary hit points if it can see or hear Maggie.

Source

CRCotN, p. 191