Armor Class 18 ({@item plate armor|PHB|plate})
Hit Points 142 (15d10 + 60)
Speed 30 ft., swim [object Object] ft.
Saving Throws STR +8, CON +7
Skills Athletics +8, Insight +5, Perception +5, Persuasion +5
Damage Resistances [object Object]
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 16
Languages Common, Giant
Challenge 8
Push. Once during each of her turns, after hitting a creature with an attack, Maggie can force the target to make a DC 16 Strength saving throw; on a failed save, the target is pushed up to 15 feet horizontally away from Maggie and knocked prone.
Special Equipment. Maggie wears a suit of ruidium armor (plate; see appendix B). If Maggie rolls a 1 on a saving throw while wearing the armor, she must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.
Tactical Readiness. Maggie and allies within 30 feet of her have advantage on initiative rolls, as long as Maggie isn't incapacitated.
Multiattack. Maggie makes two Heavy Greataxe or Hammer Toss attacks.
Heavy Greataxe. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 5) slashing damage.
Hammer Toss. Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 15 (4d4 + 5) bludgeoning damage.
Rally (1/Day). Maggie targets one creature she can see within 60 feet of herself and bolsters it with words of encouragement. The target gains 30 temporary hit points if it can see or hear Maggie.
CRCotN, p. 194