Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
Skills Deception +5, Insight +4, Persuasion +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Elvish
Challenge 0
Fey Ancestry. Umbero has advantage on saving throws against being charmed and magic can't put him to sleep.
Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
WDH, p. 82