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Magmin

Small elemental, Chaotic Neutral

Armor Class 14

Hit Points 13 (3d6 + 3)

Speed 30 ft.

STR 7 (-2)
DEX 15 (+2)
CON 12 (+1)
INT 8 (-1)
WIS 11 (+0)
CHA 10 (+0)

Damage Immunities fire

Senses Darkvision 60 ft., passive Perception 10

Languages Primordial (Ignan)

Challenge 1/2

Death Burst. The magmin explodes when it dies. dex DC 11, each creature in a 10-foot Emanation originating from the magmin. 7 (2d6) Fire damage. Half damage.

Actions

Touch. m +4, reach 5 ft. Hit: 7 (2d4 + 2) Fire damage. If the target is a creature or a flammable object that isn't being worn or carried, it starts burning.

Bonus Actions

Ignited Illumination. The magmin sets itself ablaze or extinguishes its flames. While ablaze, the magmin sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Source

Monster Manual (2024), p. 200