Armor Class 12
Hit Points 27 (6d8)
Speed 30 ft.
Skills Deception +5, Insight +4, Investigation +3, Perception +6, Persuasion +5, Sleight of hand +6, Stealth +4
Senses passive Perception 16
Languages Common
Challenge 1/2
Cunning Action. On each of his turns, Magnifico can use a bonus action to take the Dash, Disengage, or Hide action.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
NRH-CoI, p. 9