DUMB DECISION TTRPG · Library

Male Steeder

Medium monstrosity, Unaligned

Armor Class 12 (natural armor)

Hit Points 13 (2d8 + 4)

Speed 30 ft., climb 30 ft.

STR 15 (+2)
DEX 12 (+1)
CON 14 (+2)
INT 2 (-4)
WIS 10 (+0)
CHA 3 (-4)

Skills Stealth +5, Perception +4

Senses darkvision 120 ft., passive Perception 14

Languages

Challenge 1/4

Extraordinary Leap. The distance of the steeder's long jumps is tripled; every foot of its walking speed that it spends on the jump allows it to jump 3 feet.

Spider Climb. The steeder can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 4 (1d8) poison damage.

Sticky Leg. Melee Weapon Attack: +4 to hit, reach 5 ft., one Small or Tiny creature. Hit: The target is stuck to the steeder's leg and grappled (escape DC 12). The steeder can have only one creature grappled at a time.

Source

Mordenkainen Presents: Monsters of the Multiverse, p. 231