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Manshoon

Medium humanoid (human), Lawful Evil

Armor Class 19 ({@item robe of the archmagi}, {@item staff of power})

Hit Points 126 (23d8 + 23)

Speed 30 ft.

STR 10 (+0)
DEX 14 (+2)
CON 12 (+1)
INT 23 (+6)
WIS 15 (+2)
CHA 16 (+3)

Saving Throws STR +2, DEX +4, CON +3, INT +13, WIS +9, CHA +5

Skills Arcana +11, History +11

Senses darkvision 60 ft., passive Perception 12

Languages Common, Draconic, Goblin, Infernal, Orc, Undercommon

Challenge 13

Special Equipment. Manshoon wears a black robe of the archmagi and wields a staff of power (both accounted for in his statistics). Roll 2d10 to determine how many charges the staff has remaining.

Magic Resistance. While wearing his robe of the archmagi, Manshoon has advantage on saving throws against spells and other magical effects.

Actions

Metal Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Staff of Power. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage when used with two hands. Manshoon can expend 1 of the staff's charges to deal an extra 3 (1d6) force damage on a hit.

Source

WDH, p. 209