Armor Class 12 ({@item Bracers of Defense}, {@item Ring of Protection})
Hit Points 45 (7d8 + 14)
Speed 30 ft.
Saving Throws WIS +4, CHA +4
Skills Arcana +4, Medicine +4, Nature +4, Religion +4
Senses passive Perception 12
Languages Abyssal, Celestial, Common, Elvish, Infernal, Sylvan
Challenge 2
Special Equipment. Mary wears Bracers of Defense and a Ring of Protection, and carries a Deck of Several Things
Fey Presence (Recharges after a Short Rest). Mary can cause each creature within 10 feet of her to succeed on a DC 12 Wisdom saving throw or become charmed or frightened by her (Mary's choice) until the end of her next turn.
Fey Ancestry. Mary has advantage on saving throws against being charmed, and magic can't put her to sleep.
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
LLK, p. 41