DUMB DECISION TTRPG · Library

Mary Greymalkin

Medium humanoid, Neutral

Armor Class 12 ({@item Bracers of Defense}, {@item Ring of Protection})

Hit Points 45 (7d8 + 14)

Speed 30 ft.

STR 10 (+0)
DEX 12 (+1)
CON 10 (+0)
INT 14 (+2)
WIS 14 (+2)
CHA 15 (+2)

Saving Throws WIS +4, CHA +4

Skills Arcana +4, Medicine +4, Nature +4, Religion +4

Senses passive Perception 12

Languages Abyssal, Celestial, Common, Elvish, Infernal, Sylvan

Challenge 2

Special Equipment. Mary wears Bracers of Defense and a Ring of Protection, and carries a Deck of Several Things

Fey Presence (Recharges after a Short Rest). Mary can cause each creature within 10 feet of her to succeed on a DC 12 Wisdom saving throw or become charmed or frightened by her (Mary's choice) until the end of her next turn.

Fey Ancestry. Mary has advantage on saving throws against being charmed, and magic can't put her to sleep.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Source

LLK, p. 41